Augmented Reality


Augmented reality

Augmented reality (AR) is a direct or indirect live view of a physical, real-world environment whose elements are "augmented" by computer-generated perceptual information, ideally across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory.[1] The overlaid sensory information can be constructive (i.e. additive to the natural environment) or destructive (i.e. masking of the natural environment) and is spatially registered with the physical world such that it is perceived as an immersive aspect of the real environment.

The implementation of Augmented Reality in consumer products requires considering the design of the applications and the related constraints of the technology platform. Since AR system rely heavily on the immersion of the user and the interaction between the user and the system, design can facilitate the adoption of virtuality. For most Augmented Reality systems, a similar design guideline can be followed. The following lists some considerations for designing Augmented Reality applications:

Environmental/Context Design

  • Public, in which the users uses their whole body to interact with the software
  • Personal, in which the user uses a smartphone in a public space
  • Intimate, in which the user is sitting with a desktop and is not really in movement
  • Private, in which the user has on a wearable.